I'm a programmer and game designer who specializes in making games
run smoother and feel better. Currently available for freelance work. resume
transmutrix@hey.com
I help indie game devs optimize performance and fix technical roadblocks.
Recent work includes reducing load times by 50-80% on Pixel Washer, implementing pathfinding, speeding up collision, improving gamefeel, and integrating Steam.
Email or send me a DM to discuss your project.
Specialties: Performance optimization, gamefeel/polish, workflow improvements.
"@transmutrix has been a big help with Pixel Washer! I'm especially impressed by how she's able to understand a complicated project and match its code style. Her contributions have made the game feel a lot better. She's also kind, curious, and considerate of what the project needs."
- Matt Hackett, Pixel Washer
"version 1.03 got uploaded with 50% faster loading times thanks to @transmutrix ... she actually got to 70-80% improvement in some maps but I was conservative in integrating her changes"
- Danilo Ganzella, WireWalk() Playdate
LINOVICTUS: A fast paced twin stick shooter with arcade and roguelite elements. Defeat bosses and collect their cores to research permanent ship upgrades, collect edges to upgrade your ship in the shop between stages, and compete on the global leaderboards.
Wizwag: A top-down action adventure game with fast-paced, movement focused gameplay. Deftly navigate an interconnected world, fight monsters, & perfect your play style.
Cave Dig 3: A FOSS source port of one of my favorite childhood games, originally created by Matthew Beedle, Maxime Chevalier, & Jens Nilsson. The game was originally written in FutureBasic 3, and I'm rewriting it in modern C!