Wizwag - Lazy Save Files in C
Over the years I've used different strategies for handling game save files. Much of my professional experience comes from web games, which most often means localStorage, but even with that API there…
Over the years I've used different strategies for handling game save files. Much of my professional experience comes from web games, which most often means localStorage, but even with that API there…
This is a part 2 for this post about how entities work in Wizwag. Today, I'll show you how "systems" are set up.
Some folks have been surprised by the architecture of Wizwag (wishlist here), so I thought I would give a quick explainer of how things currently are, and why. Wizwag is written in C, with specific…
So it turns out that LuLPeg's differences to regular LPeg are enough to break MoonScript in some common use cases, but not others. For example, extending a class from another module is broken, but…
If you're interested in using the project template I've made, you can find it here: