TRANSMUTRIX

Virginia, USA · transmutrix@hey.com · linkedin.com/in/transmutrix

SUMMARY

Gameplay engineer with 15+ years of experience building games, tools, and engines across macOS, Linux, Windows, and the web. I enjoy digging into unfamiliar codebases and learning about them, especially when I can step through something in LLDB or Chrome dev tools.

Professionally, I spent 5.5 years writing online multiplayer games in the browser in a custom JS/TS engine, writing unique network code for each game, doing continuous play tests, profiling, optimization work, designing games under challenging constraints on mobile hardware, and considering cross-browser JavaScript runtime differences on desktop.

SKILLS

Languages: C, C++, JS, TS, Lua, MoonScript, Nim

Systems & Platforms: macOS, Linux, Windows, Win32, SDL, GameMaker, Playdate, Godot

Performance & Tooling: Debugging, profiling, optimization (load times, frame times, memory), live coding / asset editing

Other: Steamworks API, source control, in-house engines, multiplayer games, web games

EXPERIENCE

Senior Gameplay / Systems Engineer — Adytum Laboratories LLC

March 2024 – Present · Remote

Senior Software Engineer — Remote Legal Court Reporting

April 2025 – November 2025 · Remote

Community Engineer — ControlZee

September 2019 – February 2025 · Remote (SF Bay Area)

Software Development Intern — Atomicorp, Inc.

May 2018 – December 2018 · Chantilly, Virginia

Computer Science Tutor — UVA's College at Wise / Tutor Connection

2015 – 2019 (intermittent) · Wise, Virginia

Software Development Intern — Virginia Department of Mines, Minerals, and Energy

December 2016 – May 2017 · Big Stone Gap, Virginia

Software Development Intern — Stilwell Technology and Robotics

June 2016 – July 2016 · Brandy Station, Virginia

SELECTED PROJECTS

EDUCATION

B.S. Computer Science — The University of Virginia's College at Wise

August 2015 – December 2019